Search results for "Hard rime"

showing 3 items of 3 documents

Orthographic and Phonological Neighborhoods in Naming: Not All Neighbors Are Equally Influential in Orthographic Space

1997

Abstract The neighborhood size effect refers to the finding that single word naming is faster for stimuli that are orthographically similar to numerous lexical entries. We explored the nature of this phenomenon in five experiments with French pseudowords and words, and we examined the orthographic and the phonological characteristics of neighbors through quantitative analyses of a word corpus. Experiments 1 and 2 showed that the facilitatory effect of neighborhood size was determined by a subset of neighbors, called phonographic neighbors, which are also phonologically similar to the target letter string. Experiments 3 to 5 aimed at assessing the influence of phonographic neighbors as a fun…

Linguistics and LanguageHard rimeOrthographic projectionString (computer science)Experimental and Cognitive PsychologyPhonologySpace (commercial competition)Language and LinguisticsLinguisticsNeuropsychology and Physiological PsychologyPsychologieArtificial IntelligenceSimilarity (psychology)FacilitationPsychologyPsychologie cognitiveOrthographyJournal of Memory and Language
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An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers

2020

© Copyright © 2020 Ahmed, Wilson, Mead, Noble, Richardson, Wolpert and Goswami. Here, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyze three sub-groupings of this cohort. The GraphoGame family of games in different languages was originally designed to support children at family risk of dyslexia, hence we analyzed data for …

media_common.quotation_subjectPhonicslukeminenlcsh:Education (General)050105 experimental psychologyLiteracyfonologinen tietoisuusEducationspellingPhonological awarenessReading (process)rhymemedicine0501 psychology and cognitive scienceskielen oppiminentavutusmedia_commonMedical educationHard rimephonological awarenessRhyme05 social sciencesDyslexia050301 educationphonicsmedicine.diseaseoppimispelitSpellingreading softwarelcsh:L7-991Psychologyenglannin kieli0503 educationFrontiers in Education
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Neurocognitive Predictors of Response to Intervention With GraphoGame Rime

2021

This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime, an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6 – 7 years) who had participated in a recent Randomized Controlled Trial (RCT) of GraphoGame Rime in the United Kingdom were studied. Half were randomly assigned to play GraphoGame Rime (GG Rime) and the other half were assigned to Business As Usual (BAU). A series of pretests were given prior to the intervention to all participants, designed to measure phonological awareness skills, executive function (EF) skills and the ability to synchronise finger tapping to a rhythmic beat. Finger t…

toiminnanohjaus (psykologia)Response to interventionPsychological interventionGraphoGamePhonicsEducationDevelopmental psychologyfonologinen tietoisuus03 medical and health sciences0302 clinical medicinekielellinen kehitysPhonological awarenesstietokoneavusteinen oppiminenL7-991Hard rimephonological awareness05 social sciences050301 educationEducation (General)Cognitionoppimispelitexecutive functiontapping accuracyFinger tappingreading softwarephonics instructionPsychology0503 educationNeurocognitive030217 neurology & neurosurgery
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