Search results for "Hard rime"
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Orthographic and Phonological Neighborhoods in Naming: Not All Neighbors Are Equally Influential in Orthographic Space
1997
Abstract The neighborhood size effect refers to the finding that single word naming is faster for stimuli that are orthographically similar to numerous lexical entries. We explored the nature of this phenomenon in five experiments with French pseudowords and words, and we examined the orthographic and the phonological characteristics of neighbors through quantitative analyses of a word corpus. Experiments 1 and 2 showed that the facilitatory effect of neighborhood size was determined by a subset of neighbors, called phonographic neighbors, which are also phonologically similar to the target letter string. Experiments 3 to 5 aimed at assessing the influence of phonographic neighbors as a fun…
An Evaluation of the Efficacy of GraphoGame Rime for Promoting English Phonics Knowledge in Poor Readers
2020
© Copyright © 2020 Ahmed, Wilson, Mead, Noble, Richardson, Wolpert and Goswami. Here, we report further analysis of data drawn from a Randomized Controlled Trial (RCT) run in the United Kingdom designed to evaluate the efficacy of an adaptive software game to aid the learning of English phonics, GraphoGame Rime. We evaluate the efficacy of GraphoGame Rime for the “top half” of players in the RCT, children aged 6 to 7 years who played above the group mean play progress point (95 children). We also analyze three sub-groupings of this cohort. The GraphoGame family of games in different languages was originally designed to support children at family risk of dyslexia, hence we analyzed data for …
Neurocognitive Predictors of Response to Intervention With GraphoGame Rime
2021
This study explores the neurocognitive predictors of response to intervention with GraphoGame Rime, an adaptive software game designed to aid the learning of English phonics. A cohort of 398 children (aged 6 – 7 years) who had participated in a recent Randomized Controlled Trial (RCT) of GraphoGame Rime in the United Kingdom were studied. Half were randomly assigned to play GraphoGame Rime (GG Rime) and the other half were assigned to Business As Usual (BAU). A series of pretests were given prior to the intervention to all participants, designed to measure phonological awareness skills, executive function (EF) skills and the ability to synchronise finger tapping to a rhythmic beat. Finger t…